Dungeon Quest is an RPG dungeon crawl game created by vCaffy. Players must progress through dungeons and battle hoards of enemies in order to obtain better items for their character. They may travel alone or in groups.
On July 2023, the game officially announced its full partnership with the game development company, Voldex Games, as vCaffy is busy in real life and can't be able to take care of the game more often. And the Creator was also transferred to the official Dungeon Quest Group.
There are currently 17 in the game: Desert Temple (Including the Legacy version), Winter Outpost,Pirate Island,King's Castle,Underworld,Samurai Palace, The Canals, Ghastly Harbor,Steampunk Sewers, Orbital Outpost, Volcanic Chambers, Aquatic Temple, Enchanted Forest, Northern Lands, Gilded Skies and Yokai Peak. All of them havea hardcore mode which gives twice the loot, but only one life. Both Desert Temple and Winter Outpostdungeons can be played in Easy, Medium, Hard, Insane and Nightmare difficulties, witheach difficulty being significantly harder to complete. The remastered Desert Temple only have Easy, Medium and Hard difficulties, and Pirate Island, King's Castle,Underworld, Samurai Palace,The Canals, Ghastly Harbor, Steampunk Sewers, Orbital Outpost, Volcanic Chambers, Aquatic Temple, Enchanted Forest, Northern Lands, Gilded Skies and Yokai Peak only have Insane and Nightmare difficulties.
In the game, players will come across weapons of varying rarity, which are identified by color, ultimately affecting how powerful they are. Therarities, from weakest to strongest respectively, are: Common (Grey),Uncommon (Green), Rare (Blue), Epic (Purple), and Legendary (Orange).
NOTE:All weapon stats are rough estimates and vary with rarity.
NOTE:All weapon stats are rough estimates and vary with rarity.
NOTE:All armor stats are rough estimates and vary with rarity.
NOTE:All armor stats are rough estimates and vary with rarity.
NOTE:All armor stats are rough estimates and vary with rarity.
Name | Level | Map | Difficulty | Function | Class | Cooldown |
---|---|---|---|---|---|---|
Fireball | 1 | Desert Map | Easy | Cast a fireball that explodes on hit dealing splash damage to enemies. | Spell | 2 seconds |
Whirlwind | 1 | Desert Map | Easy | Spin at high speed hitting everything around you. | Physical | 8 Seconds |
Taunt | 1 | Desert Map | Easy | Cause all enemies in a large radius around you to only attack you. Does not wear off, unless another player taunts off you. One of 2 starter spells. | N/A | 8 Seconds. |
Blue Fireball | 1 | Desert Map | Medium | Cast a hot-blue fireball explodes on hit dealing damage to all nearby enemies for 2x the damage of the normal Fireball. Otherwise Identical. | Spell | 2 Seconds |
Arcane Spray | 1 | Desert Map | Medium | Spray arcane power in a cone in front of you for 6 seconds. | Spell | 9 Seconds |
Redemption | 1 | Desert Map | Medium | Cast a healing circle around you that heals you and your teammates. | Spell | 16 Seconds |
Whirlwind | 1 | Desert Map | Medium | Spin at high speed hitting everything around you. | Physical | 8 Seconds |
Poison Cloud | 1 | Desert Map | Medium | Create a static green poison cloud which damages enemies in it every second (often mistake for Healing Aura). | Spell | 8 Seconds |
Holy Barrier | 1 | Desert Map | Hard | Create a holy barrier around yourself that blocks incoming damage. | Stamina | 15 Seconds |
Blue Fireball | 1 | Desert Map | Hard | Cast a hot-blue fireball that explodes on hit dealing damage to all nearby enemies for 2x the damage of the red Fireball Otherwise Identical | Spell | 2 Seconds |
Lightning Strikes | 1 | Desert Map | Insane | Call down a fierce row of piercing lightning strikes in front of you. Pierces through enemies. | Spell | 3.5 Seconds |
Arcane Spray | 1 | Desert Map | Insane | Spray arcane power in a cone in front of you for 6 seconds. | Spell | 9 Seconds |
Holy Barrier | 1 | Desert Map | Insane | Create a holy barrier around yourself that blocks incoming damage. | Stamina | 15 Seconds |
Poison Cloud | 1 | Desert Map | Insane | Create a static green poison cloud which damages enemies in it every second (Often mistakes for Healing Aura). | Spell | 8 Seconds |
Battle Shout | 1 | Desert Map | Nightmare | Your Melee attacks and skills will do 100% (x2) more damage for 8 seconds. | Physical | 20 Seconds |
Holy Circle | 1 | Desert Map | Nightmare | Casts a static Holy Circle on the floor around you that heals and your teammates over time | Spell | 15 Seconds |
Innervate | 1 | Desert Map | Nightmare | Your magic spell will do 100% (x2) more damage for 8 seconds. | Spell | 10 Seconds |
Lightning Strikes | 1 | Desert Map | Nightmare | Call down a fierce row of lightning strikes in front of you. | Spell | 3.5 Seconds |
Battle Shout | 1 | Winter Outpost | Easy | Your Melee attacks and skills will do 100% (x2) more damage for 8 seconds. | Physical | 20 Seconds |
Innervate | 1 | Winter Outpost | Easy | Your magic spell will do 100% (x2) more damage for 8 seconds. | Spell | 10 Seconds |
Ice Needles | 32 | Winter Outpost | Easy | Fire 5 Ice Needles forwards piercing all enemies. | Spell | 4.5 Seconds |
Gale Slice | 32 | Winter Outpost | Easy | Slice the wind rapidly creating sharp wind crescents damaging all enemies in front of you, hitting about x5 for about 90% of Melee swing power. | Physical | 9 Seconds |
Rejuvenating Spray | 32 | Winter Outpost | Easy | Spray a rejuvenating mist forward which heals all teammates for 6 seconds. | Spell | 9 Seconds |
Gale Slice | 32 | Winter Outpost | Medium | Slice the wind rapidly creating sharp wind crescents damaging all enemies in front of you, hitting about x5 for about 90% of Melee swing power. | Physical | 9 Seconds |
Rejuvenating Spray | 32 | Winter Outpost | Medium | Spray a rejuvenating mist forward which heals all teammates for 6 seconds. | Spell | 9 Seconds |
Taunting Aura | 39 | Winter Outpost | Medium | Create an aura around you that taunts all enemies who enter causing them to focus you. | Stamina | 9 Seconds |
Lightning Beam | 39 | Winter Outpost | Medium | Channel a Lightning Beam that damage all enemies in its path. | Spell | 9 Seconds |
Taunting Aura | 39 | Winter Outpost | Hard | Create an aura around you that taunts all enemies who enter causing them to focus you. | Stamina | 9 Seconds |
Arcane Barrage | 44 | Winter Outpost | Hard | Slice the wind rapidly creating sharp wind crescents infused with arcane power. Hits x10 with each slash dealing approx 90% of a melee swing damage. | Physical | 9 Seconds |
Fire Bomb | 44 | Winter Outpost | Hard | Summon a fire bomb in front of to explode and deal heavy damage. | Spell | 9 Seconds |
Aura of Life | 49 | Winter Outpost | Hard | Create an aura around you which heals you and any teammates inside for a high amount for 2.5 seconds. | Spell | 9 Seconds |
Taunting Aura | 39 | Winter Outpost | Insane | Create an aura around you that taunts all enemies who enter causing them to focus you. | N/A | 9 Seconds |
Arcane Barrage | 44 | Winter Outpost | Insane | Slice the wind rapidly creating sharp wind crescents infused with arcane power. Hits x10 with each slash dealing approx 90% of a melee swing damage. | Physical | 9 Seconds |
Fire Bomb | 44 | Winter Outpost | Insane | Summon a fire bomb in front of to explode and deal heavy damage. | Spell | 9 Seconds |
Aura of Life | 49 | Winter Outpost | Insane | Create an aura around you which heals you and any teammates inside for a high amount for 2.5 seconds. | Spell | 9 Seconds |
Searing Beam | 49 | Winter Outpost | Nightmare | Channel a lava beam which roasts any enemy it touches. | Spell | 9 Seconds |
Ground Slam | 54 | Winter Outpost | Nightmare | Smash the ground creating a series of protruding earth, which damages all enemies within range. | Physical | 8 Seconds |
Piercing Rain | 54 | Winter Outpost | Nightmare | Create a storm around you which rains down needles damaging all enemies in range. | Spell | 9 Seconds |
Aura of Life | 49 | Winter Outpost | Nightmare | Create an aura around you which heals you and any teammates inside for a high amount for 2.5 seconds. | Spell | 9 Seconds |
Searing Beam | 49 | Winter Outpost | Nightmare | Channel a lava beam which roasts any enemy it touches | Spell | 9 Seconds |
Ghostly Cannon Barrage | 60 | Pirate Island | Insane | Call down ghostly cannonballs in an area in front of you. | Spell | 10 Seconds |
Demonic Strike | 60 | Pirate Island | Insane | Strike an area in front of you with Demonic Power. | Physical | 3 Seconds |
Universal Heal | 62 | Pirate Island | Insane | Place a summoning aura on all teammates, which heals over time. | Spell | 14 Seconds |
Guardian Call | 60 | Pirate Island | Insane | Taunt all enemies around you and give yourself a shield for 1/3 of your max health. | N/A | 10 Seconds |
Guardian Call | 60 | Pirate Island | Nightmare | Taunt all enemies around you and give yourself a shield for 1/3 of your max health. | N/A | 10 Seconds |
Universal Heal | 62 | Pirate Island | Nightmare | Place a summoning aura on all teammates, which heals over time. | Spell | 14 Seconds |
Pulsefire | 62 | Pirate Island | Nightmare | Rapidly fires beams from your hands. | Spell | 9 Seconds |
Enchanted Spinning Blades | 64 | Pirate Island | Nightmare | Summon 2 blades to spin and damage all enemies around you. | Physical | 9 Seconds |
Skull Flames | 66 | Pirate Island | Nightmare | Summon a Ghostly Skull to burn the ground in front of you. | Spell | 10 Seconds |
Glacial Blows | 69 | King's Island | Insane | This spell can thrust forwards a group of icicles multiples dealing damage to all enemies in the area. | Physical | 5 Seconds |
Thunderous Blast | 70 | King's Island | Insane | Call down a powerful blast of lightning. | Spell | 3 Seconds |
Chain Heal | 68 | King's Castle | Insane | A heal which jumps multiple times starting from yourself and hopping to any teammates close enough. | Spell | 6 Seconds |
Guarding's Blessing | 70 | King's Castle | Insane | This spell gives the player and their teammates around the circle a shield strong as 20% of max health for 3 seconds. | N/A | 14 seconds |
Blade Throw | 73 | King's Castle | Nightmare | This skill can throw a Holy Greatsword, which boomerangs back to the start locations dealing damage twice. | Physical | 5 Seconds |
Void Beam | 73 | King's Castle | Nightmare | Cast a Void Beam, which pulsates damage to all enemies in its path. | Spell | 9 Seconds |
Electric Boom | 75 | King's Castle | Nightmare | Summon an electric orb, which zaps the area below it dealing heavy damage. | Spell | 9 Seconds |
Chain Heal | 68 | King's Castle | Nightmare | A heal which jumps multiple times starting from yourself and hopping to any teammates close enough. | Spell | 6 Seconds |
Rending Slice | 77 | The Underworld | Insane | Slice forward in a crescent sweep causing all enemies to bleed and take damage over time. | Physical | 7 Seconds |
Demonic Spikes | 78 | The Underworld | Insane | Open a Demonic portal to summon and launch spikes forward constantly dealing damage. | Spell | 9 Seconds |
Infernal Orbs | 77 | The Underworld | Insane | Shoots 3 fireballs dealing instant damage with a burn effect dealing damage each tick. | Spell | 9 Seconds |
Infernal Strike | 83 | The Underworld | Nightmare | Strike the ground dealing damage, creating a delayed fire explosion, which deals fire damage over time to any enemy to hit. | Physical | 7 Seconds |
Ice Nova | 83 | The Underworld | Nightmare | Create a circle of ice around you, which damage all enemies within. | Spell | 9 Seconds |
Ice Totem | 84 | The Underworld | Nightmare | Summon a totem that damages all enemies that come near. | Spell | 9 Seconds |
Hand Cannon | 90 | Samurai Palace | Insane | A quick and powerful blast from your palm. | Spell | 2.5 Seconds |
Earth Clap | 90 | Samurai Palace | Insane | Raise two walls of Earth and smash all enemies in between. | Spell | 5 Seconds |
Enchanted Shuriken | 90 | Samurai Palace | Insane | Charge a magic shuriken and launch it forward after a short period. | Spell | 5 Seconds |
Lava Lash | 90 | Samurai Palace | Insane | Throw forth lava crescents, which is dealing damage on initial hit followed by a delayed explosion. | Physical | 5 Seconds |
Ghostly Rampage | 93 | Samurai Palace | Nightmare | Summon a rampaging ghost to slam the ground in front of you. | Spell | 6 Seconds |
Illusion Blast | 93 | Samurai Palace | Nightmare | Leave illusions of yourself behind, which detonate after a short time. Gives a minor speed boost. | Spell | 8 Seconds |
Berserk | 90 | Samurai Palace | Nightmare | Rapidly slash in front of you hitting all enemies in range. | Physical | 4 Seconds |
Flame Cyclone | 93 | Samurai Palace | Nightmare | Spin in Fire Cyclone and gain a temporary speed boost. | Physical | 9 Seconds |
Guardian Roar | 90 | Samurai Palace | Insane/Nightmare | Roar forward taunt all enemies in front of you. | N/A | 9 Seconds |
Runic Strike | 99 | The Canals | Insane | Creates an orb in front of you, which is then sliced and shattered into shards that fly in front of you. | Physical | 2 Seconds |
Electric Slash | 99 | The Canals | Insane | Slice forward in a crescent sweep and causes all enemies hit to take high damage over a small period of time. | Physical | 7 Seconds |
Earth Kick | 99 | The Canals | Insane | Kick a chunk of earth from the ground and send it flying forward with a second kick. | Spell | 2 Seconds |
Tsunami | 99 | The Canals | Insane | Creates a wave of water that travels in a straight line. | Spell | 5 Seconds |
Icicle Barrage | 99 | The Canals | Insane | Icicles fall from the sky then explode into ice shards. | Spell | ?? Seconds |
Life Pulse | 99 | The Canals | Insane | Sends out a pulse which surrounds players caught in the pulse with healing. | Spell | 8.3 Seconds |
Blade Revolver | 104 | The Canals | Nightmare | Shoot 6 swords forward 1 at a time, damaging all enemies in the way. | Physical | ?? Seconds |
Blade Storm | 104 | The Canals | Nightmare | Increases the players' movement speed and makes multiple green orbs spin around the player, dealing constant damage. | Physical | ?? Seconds |
Forgotten Army | 104 | The Canals | Nightmare | Creates a rectangular zone where multiple humanoid figures dash forwards, dealing quick damage. | Spell | 6 Seconds |
Vortex | 104 | The Canals | Nightmare | Increases the players' movement speed and creates a powerful vortex of air that follows the player while damaging all nearby enemies. | Spell | 2 Seconds |
Minmaxing is the character-building strategy of maximizing a specific desirable ability, skill, or other power of a character and minimizing everything else, seen as undesirable. The result is a character who is excessively powerful in one particular way, but exceedingly weak in others. The latter would make minmaxing not worth the trouble if there were multiple facets to this game, but the only thing you do is run dungeons.