1.
Spell Summary of a Feral Druid
If you are new to Feral, we recommend reading this page before proceedingto get a grasp of all of the tools available to the specialization. This pageexplains each specific ability and the tools Feral hasaccess to in Dragonflight, both baseline and on both talenttrees. It also provides abbreviations commonly used by the community foreach ability, which is the best starting point for getting to gripswith the moving parts of Feral.
If you are leveling as Feral, you will likely only have access to some of the abilities listed here once you reach higher levels. However, ourdedicated leveling guide explains what to aim for and when you will unlockspecific tools:
Druid Leveling Guide
2.
Feral Druid's Main Resources
Feral comes with a dual resource system of Energy and Combo Points. Energyfuels the majority of your abilities, most of which either generate a ComboPoint (builders), such as Shred, or spend your Combo Points(finishers), such as
Rip. You come with a baseline cap of 100Energy (which can be altered through some talents and effects) that slowly regenerateseach second, scaling with your Haste rating. Combo Points are spent all at onceon your finishers, and the intensity of your finishers is based on how manyCombo Points were consumed (up to the maximum of 5).
Having access to some quick Macros and Addons that can make gameplaysmoother is always helpful, and you can find some on our dedicated pagebelow:
Feral Druid Addons and Macros
3.
Unlocking Abilities
Note that this page lists all the different abilities, assumingyou are at max level. If you are leveling, check out our dedicated DruidThe leveling page has detailed information on when you unlock all of theseabilities.
Druid Leveling Guide
4.
Feral Druid Baseline Abilities
While listed below, all shapeshifts provide the bonus of grantingimmunity to Polymorph effects on top of their other bonuses explained below.This includes Cat Form,
Bear Form,
Travel Form and
Moonkin Form.
Ability | Abbreviation | Description/Effect |
---|---|---|
![]() | - | Shapeshift that grants access to a majority of Feral abilities increasesyour auto-attack damage by 40% and movement speed by 30%. |
![]() | - | Caster form ability that deals minor Nature damage with a 1.5-second castand a 40-yard range. Not used by Feral in most situations. |
![]() | MF | Deals low Arcane damage to your target and applies a small Arcane DoTeffect lasting 16 seconds. This cannot be used in ![]() ![]() |
![]() | RG | An instant heal on your target that leaves a small HoT lasting for12 seconds. This has a 1.5-second cast, a 40-yard range, and can be madeinstant cast via ![]() |
![]() | Roots | Roots your current target in place for up to 30 seconds, but any damagedealt may break the effect. This has no cooldown, a 1.7-second cast, anda 35-yard range. This serves as a point-and-click crowd control tool, andcan be made instant via ![]() |
![]() | - | Your core single-target Combo Point builder spell, dealing high Physicaldamage at the cost of 40 Energy. This comes with a lot of supporting talentsthroughout the tree. |
![]() | - | Instantly activates ![]() |
![]() | FB / Bite | A direct damage Feral finisher, dealing heavy Physical damage for25 Energy, and consuming up to 5 Combo Points. It will also consume upto another 25 Energy to deal 100% extra damage. This is used wheneveryou have surplus Combo Points available to deal a high burst of damage,but is used sparingly to avoid getting in the way of your ![]() |
![]() | - | Shapeshifts you into a Bear, granting 220% increased Armour,25% additional Stamina and access to some Bear Form-only abilities. This is aninstant shift, and can be used as an extra survival tool due to the increasedHealth and is beneficial due to having no cooldown, so shouldbe used whenever you are worried about dying to a mechanic. |
![]() | Taunt | Taunts your current target, causing it to attack you for up to 3 seconds.This has a 30-yard range and an 8-second cooldown and requires ![]() |
![]() | MotW | ![]() |
![]() | Bark | Reduces all damage you take by 20% for 12 seconds and prevents damage takendelaying spell casts. This can also be used when stunned or incapacitatedwhile in any shapeshift form and has a 1-minute cooldown. Flexible, lowcooldown survival tool. |
![]() | - | Shapeshifts you into either a fast-moving land or aquatic beast, conferringsignificantly increased movement speed in each scenario but pacifying you. Thiscan only be used outdoors but has uses for open-world content. |
![]() | Stealth | ![]() ![]() ![]() ![]() |
![]() | CR | An in-combat resurrection tool with a 10-minute cooldown, a 2-second casttime, and requires you to be outside of any shapeshift forms. In Raidencounters and keystones, this will accumulate charges based on group sizethat allow you to cast it multiple times in a row if banked up, but cannotbe cast by you or any allies if your group has no charges available. |
5.
Feral Class Tree Talents
Many talented abilities and effects are available as a partof Dragonflight changes to talent trees. If you want advice on whichones to select for your Feral Druid, visit the talent and build section ofthe guide.
Feral Druid Talents and Builds
5.1.
Class Tree Active Abilities
Ability | Abbreviation | Description/Effect |
---|---|---|
![]() | - | Your primary rotational Bleed instantly deals moderate Bleed damagethen serious Bleed damage over 15 seconds, generating one Combo Point and costing35 Energy. Managing this is relatively easy as it has no pre-requisites otherthan the Energy to cast it, and should be kept up at all times on yourmain target. |
![]() | - | Your finisher Bleed, costing up to 5 Combo Points to deal very high Bleeddamage, with the duration extending based on how many Combo Points were consumed.This consumes all available Combo Points when cast and costs 20 Energy. Youwant always to make sure you have enough resources available to keep thisactive at all times. |
![]() | - | Your AoE Bleed tool, costing 40 Energy, deals a small amount of directBleed damage and then leaves a DoT Bleed effect on targets hit for 15 seconds,and generating one Combo Point. This provides a way to apply Bleeds tomultiple targets efficiently in range to activate some effects. |
![]() | - | The AoE alternative to ![]() |
![]() | - | Combo Point finisher deals low Physical damage for 30 Energy, spending upto 5 Combo Points to stun your target for 1 second per Combo Point spent, ona 20-second cooldown. Due to its high resource cost, this is reserved forsituations where a stun is desperately needed. |
![]() | Kick | Feral's interrupt tool, interrupting your target's current spell castand locking the school out for 3 seconds on a 15-second cooldown. Also comeswith the added advantage of a mini-charge to your target from up to 13 yardsaway, which can often be very useful. |
![]() | - | Instant cast ability with a 36-second cooldown that heals you for 24% ofyour max health over 3 seconds. It costs 10 Rage and requires ![]() |
![]() | - | Instant cast ability on a 0.5-second GCD, costing 40 Rage and requiring![]() |
![]() | Rejuv | Instant cast ability that applies a 12-second HoT effect to you or anally within 40 yards. It cannot be used while shapeshifted. |
![]() | - | Consumes an active ![]() ![]() ![]() |
![]() | WG | Applies a HoT effect for 6 seconds to the targeted ally within 40 yardsand up to 5 others within 30 yards of the target with a 10-second cooldown.Healing is fast initially and decays over the duration. Cannot be castwhile shapeshifted. |
![]() | Decurse/Dispel | Dispels all Curse and Poison effects on you or your targeted allywhen cast, with an 8-second cooldown and 40-yard range. |
![]() | - | Deals Arcane damage to your target within 40 yards and a smaller amount toenemies within 5 yards of the target with a 2.5-second cast. It can only be castwhen not shapeshifted, or while in ![]() |
![]() | - | Instant cast that deals Nature damage to your target and applies aDoT for 18 seconds for additional Nature damage with a 40-yard range. Canonly be cast when not shapeshifted or while in ![]() |
![]() | - | Instant cast that deals Astral damage to your target within 40 yards with a 10-secondcooldown. It can only be cast when not shapeshifted or while in ![]() |
![]() | - | Shapeshift that increases spell damage by 10% and Armour by 125%. This allowsyou to cast Druid and Balance spells while active. |
![]() | CC | Causes your target to fall asleep for up to 40 seconds with a 1.5-secondcast and 30-yard range, but any damage taken will break this effect. This canonly be used on Beasts or Dragonkin. Only one target can be affected by thisat a time. |
![]() | Roar | Increases the movement speed of you and all allies within 15 yards by 60%for 8 seconds with a 2-minute cooldown. This is a handy raid tool in fightsthat require raid movement, but bear in mind the short radius. |
![]() | - | Dispels all Enrage effects on your target, with a 10-second cooldown anda 40-yard range. |
![]() | - | A 1.5-second cast and a 20-yard range that causes your target to be crowdcontrolled and immune to all damage, healing, and effects for 6 seconds. Thishas no cooldown, but only one target can be affected by this at a time. |
![]() | Knock | A 30-second cooldown instant cast that knocks back all enemies in a widecone in front of you backward, and slow them for 6 seconds. |
![]() | - | Instantly restores 30% health on a 1.5-minute cooldown, and can be usedin any shapeshift form. Personal survival tool with a long cooldown. |
![]() | Charge | A 15-second cooldown ability that provides different movement optionsbased on your current shapeshift form. No form will cause you to jump toa targeted ally, ![]() ![]() ![]() |
![]() | TD | Replaces your ![]() |
![]() | Stun | Stuns your target for 4 seconds with a 1-minute cooldown. Can beused in any shapeshift form and provides point-and-click crowd control. |
![]() | Incap | Incapacitates all enemies within 10 yards for 3 seconds with a 30-secondcooldown, and shifts you into ![]() |
![]() | HotW |
|
![]() | Mass Root | A 30-second cooldown instant cast that roots your target and any otherenemies 15 yards around them in place for 30 seconds, with a 30-yard range.This can be cast in any shapeshift form and provides AoE crowd control. |
![]() | Vortex | Places a circle on the ground within 30 yards for 10 seconds on a 1-minutecooldown, slowing enemies within by 50%. The first time an enemy tries to leavethis area, they will be pulled back to the center and can be used in anyshapeshift form. |
![]() | - | Instant cast that grants an ally within 40 yards an 8-second buff thatallows them to cast spells without any Mana cost on a 3-minute cooldown. Canonly be used on Healer specialized players and can be cast while in ![]() |
![]() | - | Causes all single-target damage to also heal a nearby friendly target for20% of the damage dealt for 15 seconds on a 1.5-minute cooldown. |
5.2.
Class Tree Passive Abilities
Ability | Abbreviation | Description/Effect |
---|---|---|
![]() | - | A passive that causes any direct damage Critical Strikes to generate 2Combo Points instead of the usual 1, but does not apply to your DoT Bleedeffects. This can also only generate 1 extra point with AoE tools such as![]() |
![]() | - | Increases your Physical damage dealt and Armor by 3/6%. |
![]() | - | Increases your movement speed by 8/15%. |
![]() | - | Causes you to retain up to 40% of your bonus ![]() ![]() |
![]() | WHI | When you fall below 40% health, you will automatically triggera ![]() |
![]() | - | Stores a portion of all damage you deal up to a cap, and when younext cast ![]() |
![]() | - | Reduces all damage you take by 3/6%. |
![]() | - | Causes your ![]() ![]() |
![]() | - | Grants an additional 10/20% Health and Armor for 4 seconds when youshapeshift into ![]() |
![]() | - | Extends the duration of ![]() |
![]() | - | Causes your ![]() ![]() |
![]() | - | Grants 2/4/6% additional secondary stats depending on your current form:
|
![]() | - | Reduces the cooldown of ![]() |
![]() | - | Increases all healing you do and receive by 2/4%. |
![]() | - | Increases the duration of ![]() |
![]() | - | Increases magic damage and healing by 3/6%. |
![]() | - | Causes your ![]() |
![]() | - | Increases the range of all abilities (and melee attacks) by 1/3 yards. |
![]() | - | Increases all damage and healing done by 3% during the day or increasesyour Versatility by 2% during the night (based on in-game time). |
![]() | - | Increases the radius of ![]() |
![]() | - | Reduces the cooldown of ![]() |
![]() | - | Casting ![]() |
6.
Feral Specialization Tree Talents
6.1.
Spec Tree Active Abilities
Ability | Abbreviation | Description/Effect |
---|---|---|
![]() | TF | An off-Global Cooldown ability that instantly generates 50 Energy,and increases all damage you deal with ![]() |
![]() | PW | Our multi-target Combo Point Bleed finisher, costing 20 Energy. Thisconsumes all Combo Points, dealing direct damage to targets hit and applying![]() |
![]() | Zerk | 3-minute cooldown with a 20-second duration that generates 1 Combo Pointevery 1.5 seconds. It also causes Combo Point generating abilities to generate1 additional Combo Point and Finishing moves to restore up to 3 Combo Pointsthat have been generated past the cap of 5. Finally, ![]() ![]() |
![]() | SI | Grants 50% damage reduction for 6 seconds, with a 3-minute cooldown. |
![]() | BrS | Replaces ![]() |
![]() | AS | Applies a DoT effect to an enemy target or a HoT effect to yourself or an allywith 3 charges and a 25-second cooldown, and a 12-second duration. While a targetis affected by this, they take 25% more damage or healing from your DoT/HoT effects.More stacks can be generated if you apply this to a target already affected by itand will jump between Enemies and Allies, alternating each time it expires untilit runs out of charges. |
![]() | Incarn | Replaces ![]() ![]() |
![]() | Convoke | A 2-minute cooldown that will cast 16 randomly selected Druid spells froma pool (with a preference for ![]() |
![]() | FF | Deals direct damage to your target and applies a heavy Bleed for 6 seconds,and generating 5 Combo Points instantly with a 45-second cooldown and 25 Energycost. |
6.2.
Spec Tree Passive Talents
Ability | Abbreviation | Description/Effect |
---|---|---|
![]() | OoC | Grants your auto-attacks a chance to make your next ![]() ![]() ![]() ![]() |
![]() | DF | Dealing damage with ![]() |
![]() | MC | Increases the damage of ![]() ![]() ![]() |
![]() | TC | Increases the damage of ![]() ![]() ![]() ![]() |
![]() | - | Your ![]() |
![]() | Pred | Increases the duration of ![]() |
![]() | DCR | Causes your ![]() |
![]() | SBT | Causes your ![]() ![]() |
![]() | TE | Increases your maximum Energy by 30/60 and your base Energy regenerationrate by 10/20%. |
![]() | TOW | Causes ![]() ![]() |
![]() | - | Confers the following bonuses to specific abilities when used from Stealth:
|
![]() | SA | Grants your finishing moves a 6% chance per Combo Point to cause yournext, ![]() ![]() ![]() |
![]() | LI | Allows you to cast ![]() ![]() |
![]() | RaF | Causes your ![]() ![]() |
![]() | PS | Finishing moves have a 20% chance per Combo Point spent to cause yournext, ![]() ![]() |
![]() | MoC | Increases the chance for ![]() |
![]() | IW | Increases the damage dealt and the Bleed effect caused by ![]() |
![]() | TFB | Increases the damage of your ![]() |
![]() | - | Increases all ![]() |
![]() | RP | Reduces the energy cost of ![]() |
![]() | RF | Causes finishing moves to extend the duration of your active ![]() |
![]() | TT | Your ![]() |
![]() | HotL | Reduces the cooldown of ![]() |
![]() | Frenzy | Causes your Combo Point generating abilities to apply an additionalBleed for 8 seconds to the target, dealing 100% of initial damage. |
![]() | WS | Increases the damage of ![]() ![]() |
![]() | CI | Increases the damage bonus provided by ![]() |
![]() | FM | Finishing moves have a 3/6% chance per Combo Point spent to grant 10%Haste for 6 seconds. |
![]() | BT | Whenever you use 3 different Combo Point generating abilities within 4seconds of each other, you gain a buff with 3 charges that increases thedamage of your next ![]() ![]() ![]() |
![]() | LS | Increases the damage of ![]() ![]() |
![]() | SotF | Increases the damage of your finishing moves by 5% and causes them togenerate 3 Energy per Combo Point spent. |
![]() | SJ | Damage generated from spending additional Energy on ![]() |
![]() | RnT | Whenever you apply your ![]() |
![]() | VR | Increases the duration of ![]() ![]() ![]() |
![]() | US | Grants ![]() |
![]() | AG | Depending on which prior talent is taken, this will either:
|
![]() | Circle, JW | Increases the rate at which your DoT effects deal damage by 20%, andyour HoT effects by 15%. |
![]() | Apex, APC | Any ![]() ![]() ![]() |
7.
Changelog
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5, no changes necessary.
- 06 Nov. 2023: Updated for Patch 10.2 talent changes.
- 04 Sep. 2023: Reviewed for Patch 10.1.7, no changes necessary.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 01 May 2023: Updated for Patch 10.1 talent changes.
- 20 Mar. 2023: Reviewed and updated for Patch 10.0.7.
- 24 Jan. 2023: Updated for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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